
Which is helpful not least because ammo can be in very short supply. Since the game isn’t a role-player you don’t gain anything from killing them, except the occasional loot drop, but there are limited stealth mechanics, or simply a swift jog, that can help avoid them. Preventing this from turning into an impromptu shopping trip is the fact that each ship is filled with ‘citizens’ who all seem to be imbued with some variant of energy projecting superpower.

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2000 AD is also a clear influence in terms of the tone and artwork, as you battle your way through a gas nebula full of Scottish space pirates and Scouse juvenile delinquents. It’s a heady mix, that’s certainly not going to appeal to everyone, but the whole experience reminded us of something from the Amiga era, with a clumsy but ambitious combination of ideas and a very British sense of humour (even though the developers are mostly Aussies). And then there’s the graphics, which feature 2D sprites for enemies and the best use of cel-shaded graphics since Zelda: The Wind Waker. It’s also a roguelike, except one that’s surprisingly generous about the punishments for failure. There’s also very little story and the shooting is surprisingly simplistic, some would say archaic. Void Bastards does have some small similarities with System Shock, in that it’s a first person shooter set in space, but while there’s certainly an important strategic element to the gameplay it’s not an action role-player.
